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 Day 3: The PoV and Style of Writing.

The story will be written in third person with the PoV occasionally changing between the main squad with the rare switch to the antagonist's side for the sake of suspense but also for clarification. Initially I started writing the story in present tense, but now I'm starting to question myself and that decision -- maybe I should switch to past tense after all. But the scene I have been working on is more powerful in present tense, imo, but I can't justify the whole story just because of that one scene...

"Show, don't tell" rule can be very exhausting, though, and to be honest I'm never sure how well I ever apply that into my writing. If it comes, it comes, but I'm not trying to force it, since that would only make the text tedious to both write and read. 

I try to keep the style consistent and limited to the restricted third person narrator that is only omniscient regarding the characters whose pov the scene is from. It leans probably towards omniscient as a whole, though, since I will play around with PoV's a bit. 
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 Day 2: Genre of the story explained in detail.

I actually missed yesterday due to forgetfulness and sheer laziness, and possibly also because I wasn't quite sure what kind of genre applies to this particular story, as it mixes a lot of elements from different genres. Fantasy-adventure seems most fitting, since this whole idea of buying traits is fantastical. Adventure ties in pretty nicely with the idea of people upping their stats so that they can take on an adventure, which is a vague term in the world they live in.

Basically, regarding the adventure part of the story, I thought it would be something like Indiana Jones and Lara Croft, just with a different take on it, since these adventures aren't simply about finding lost cities and treasures. There will be a huge political aspect that will either hinder or be advantageous to the heroes, which means there's not necessarily Just One Main Villain that can be kicked in the ass and be done. It remains to be seen if the Antagonistic Force (as I shall call it) will be defeated in the end. 

Fantasy aspect remains in the stats gathering, otherwise the world and the story follow most rules of what we know, but there are several areas of life that the stats affect, so it will be interesting to bring that aspect in as well. 

But the basic gist is fantasy adventure, and because I'm awful at labeling things, I'll just leave it at that for now. 
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 So I found this and I really want to do it, so here goes nothing, I guess. This is the chance for me to ramble about my original writing projects without annoying my Twitter followers too much, I guess. 

Day 1: The name of the project and the backstory of the name. 

Well, this piece has the working title of intelligence and kindness, all bought and sold merely because the first thing I came up for the world was that these kinds of traits could be bought and used to increase and change people's characteristics stats. I got the idea from several video games, to be perfectly honest, and that's why there will be items that can boost stats when equipped to the person. "Equip" has a rather broad meaning here, though.

I'm terrible at titles, though, so I'll try to come up with a better name once I'm finished with the first draft for the story (and god knows how long that will take). 

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